PS5: Release Date, Specifications, Features for Sony's PlayStation 5

PS5: Release Date, Specifications, Features for Sony's PlayStation 5


PlayStation_5

     After Microsoft and the Xbox Series X, it's Sony's turn to reveal all the secrets of its new console, the PlayStation 5. Power, graphics technology and features, the Japanese also showed us the muscle.



     For an hour, Sony gave us a lot of technical data and, just like Microsoft a few days ago, made our dream by presenting all the technical details of its future console: the PlayStation 5.


     We already knew a lot about it, but here's a batch of fresh information that makes us want to be at the end of the year with the console in hand.

     There's a little bit of frustration. We still don't know what the PlayStation 5 looks like, but at least we know what's inside.

The PlayStation 5 datasheet:

  • Processor: 7nm custom chip with eight cores clocked at up to 3.5GHz (AMD Zen 2 architecture)
  • Graphics part: 36 Compute Units at 2.23 GHz (10.28 TFLOPS / RDNA 2 AMD architecture)
  • RAM: 16 GB GDDR6
  • Storage: 825GB of Sony-designed NVMe SSDs
  • Optical drive: Blu-ray 4K
  • Others: Sound processing thanks to a dedicated engine, the Tempest Engine

The SSD is the keystone of the PS5

     Sony stressed the importance of SSD during the presentation.

     Mark Cerny, head of hardware development for the console, explained that in a way, it was not the AMD computing chip (detailed below) that was the most important element of the future PS5, but its storage unit.

     It seems that Sony's engineers were particularly focused on providing an ultra-fast solution, using a proprietary PCIe 4.0 controller, which would be capable of boosting the performance and performance of the memory and, also, the amount of information to be processed by the Custom chip manufactured by AMD.

SSD_PS5

     To put it simply, the PlayStation 4 took 20 seconds to load 1 GB of data at best.

     The PS5, on the other hand, will load twice that amount in about 100 times in about 100 months.

     The PS5's best-case SSD will be able to operate at 5.5 GB/sec and uses a standard processing format (NVMe).

     However, given the speed of the modules, it is not a foregone conclusion that a higher-capacity replacement for the PS5 will be required in the future.

     Fortunately, to install more games, it will be possible to connect external hard drives to the back of the console. In the best case, they will be able to have their exchanges mounted at 100 MB/s with the rest of the platform.

Graphics power of 10.28 TFLOPS

     On the graphics chip side, the PS5 will have a power of 10.28 TFlops using 36 CU at 2.23 GHz.

     This is a little less than the 12 TFLOPS of the Xbox Series X.

     In addition to the raw power of the GPU itself, the PlayStation 5 will also be able to take advantage of Ray Tracing.

     Developers will be able to use an "intersection engine" to take advantage of reflection, shadow and light effects in games, as is already the case with Nvidia's RTX graphics cards on the PC.

     According to Sony, some PS5 games in development are already using the full range of Ray Tracing effects, not just certain aspects as is still the case on the PC.

     Sony also claims to have made efforts in terms of consumption for the console. To do this, the console used a CPU and a GPU with a variable refresh rate.

     For less demanding games, the PS5 will not use all of its resources.

     Similarly, the power required for the CPU or the graphics chip will be delivered according to the demand of both chips by a power control center.

3D sound, the unexpected hobbyhorse

     Sony's system architect has finally addressed the audio part of the console.

     A priori, the Japanese decided to make a big effort on this point and to make it a differentiating element for the next generation of consoles and therefore games, notably thanks to the presence of a decoder called Tempest.

     It is, in fact, a graphical computing unit diverted from its primary role and which improves the precision and rendering of sound according to the action on the screen.

     It's a kind of echo of the "ray tracing audio" that Microsoft is promising for its Xbox X Series.

     This work is all the more complicated because we do not all have the same perception of sound and do not all hear the same frequencies (HRTF). A big effort would have been made on this point.

     To put it simply, several sound profiles would be pre-recorded in the console.

     And it would be possible to include others, or even, in time, to implant the one that best matches the way your ear and brain pick up and interpret the audio waves for greater comfort and total immersion in the game.

Playstation 5 release date

     Sony has officially confirmed that the PS5 will release "in time for Holiday 2020" in the US, so likely sometime between October and December 2020.

     A leak has suggested that the release date will be November 20, 2020, but that's yet to be confirmed – but it's in the right window, and it would leave time before Christmas to get those orders in.

     This would put the PlayStation 5 in direct competition with Microsoft's Xbox Series X (formerly Xbox Project Scarlett), which is releasing during the same period. Game on.

     According to a Sony PR, the PS5's release date has not been delayed by a coronavirus.

     We're expecting to find out the PlayStation 5's official release date in the coming months, having not been revealed at the March 18 technical talk.

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